Paralycid Gameplay Teaser
Here’s a gameplay video from our new game, Paralycid: We have been working on this game for a time now, and it’s matured enough for a showcase. Paralycid is a state between lucid dreaming and sleep...
View ArticleJava Swing Form Validation
Ever needed to verify your text fields and/or text areas that the input is in correct form? Well, I did. As a matter of fact, where I work right now demanded me to provide verification for the project...
View ArticleFinally Gave Up On ‘Asset Server’ and Now It’s Git Time
A long time ago, I posted how I wanted to be able to use versioning in development of Paralycid. I was using Unity 4.x at that time, and to be honest, even though Asset Server was not being updated...
View ArticleInterview with Upcoming ‘Silent Hill: Betrayal’ Author Shaun Michael Jooste
I suggest you read this entry with the extended version of Dance with the Night Wind. After the heartbreak with Silent Hills cancellation and hurdling through all Kojima = Silent Hill nonsense, while I...
View Article[Neon Town] How a Simple Mistake Dragged Me into an Adventure of Sprite Atlasing
Or, Under the Neons, with unforeseeable problems. I should write more about Neon Town development progress, and I was (still am) planning to write about technical details to cover for my absence. At...
View ArticleAmnesia: The Dark Descent Remake Concept
A few months ago, I was having a discussion with a friend about what is more important: Lightning & shading quality? Or models and texture quality? We couldn’t have an agreement as I was pressing...
View ArticleWhite Night is Now on Steam Workshop
After so many years, it’s become hard to remember even for me; but back in 2011 I had released a total conversion mod for Amnesia: The Dark Descent, named White Night. A brand new story from scratch,...
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